bitcraft an hour ago

It would be interesting to show the effect of the feature in a video. I can appreciate the theory, but a video would sell it better.

curtistyr 9 hours ago

The fun part here is that this is basically "doing modern GPU tricks with 8-bit-era constraints".

You're running into the same problems display vendors and graphics people hit, just with way harsher limits: no FPU, tiny RAM, tight timing, but the same human visual system on the other end. Temporal dithering, fixed point instead of floats, packing multiple error terms into a single byte, abusing wraparound as modulo arithmetic - it's all what you'd do on purpose if you were designing a minimal, deterministic rendering pipeline.

Also interesting that NeoPixels kind of force you into thinking in terms of a streaming architecture. You don't really have a framebuffer, you have a scanout with strict timing, so error diffusion "forward in time" instead of "across space" becomes the natural thing. It's like taking all the old image processing literature and rotating it 90 degrees so space becomes time and seeing what still works.

Projects like this are a good reminder that most "needs a faster chip" problems are actually "needs a different representation" problems.

__mharrison__ 15 hours ago

Odd that in both of these, it appears that blue is leading the way.